![]() If there’s no danger or trouble at hand, you don’t make an action roll. If you’re somewhere in between, it’s risky-usually considered the “default” position for most actions. If you’re in a desperate position, the consequences can be severe. ![]() If you’re in a controlled position, the possible consequences are less serious. There are three positions: controlled, risky, and desperate. The possible results of the action roll depend on your character’s position. You make an action roll when your character does something potentially dangerous or troublesome. Usually, when you perform an action, you’ll make an action roll to see how it turns out. Actions that are poorly suited to the situation may be less effective and may put the character in more danger, but they can still be attempted. You choose which action to perform to overcome an obstacle, by describing what your character does. ![]() Maybe your character is good at Command because they have a scary stillness to them, while another character barks orders and intimidates people with their military bearing. Action ratings don’t just represent skill or training-you’re free to describe how your character performs that action based on the type of person they are. There are 12 actions in the game that the player characters use to overcome obstacles.Įach action has a rating (from zero to 4) that tells you how many dice to roll when you perform that action. ![]()
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